Thursday, April 30, 2009

Alignment Parameter


Enables the block to automatically align itself with other geometry

Alignment Parameter not require any actions


An Alignment parameter (1) is used to align the Entertainment Center dynamic block (2) to the wall (3)

Linear Parameter


Shows the distance between two anchor points
The grip movement is constrained along a preset angle
Actions associated: Move, Stretch, Scale, Array


Linear Parameter before associates with any Actions


Stretch Action has been associated with the Linear parameter
Using the grip at location (2), the dynamic block is being stretched to a new size

Point Parameter


Defines an X and Y location in the drawing
Action associated: Move, Stretch

Grips 1, 2, 3, 4 can be used as reference points to move or stretch the dynamic block
Grip 5 does not contain a point parameter, there is no way to select that corner as a reference to move or stretch the dynamic block

Wednesday, April 29, 2009

Parameter Type

Each Parameter type is designed to either work with various Actions, or do not require the association of an Action, like Base Point parameter

1. Point Parameter 
2. Linear Parameter 
3. Alignment Parameter 
4. Flip Parameter 
5. Visibility Parameter 
6. Base Point Parameter 

Add Parameters

Define the behavior of a dynamic block
1. Unique capabilities for controlling dynamic block behavior 
2. Contains a unique set of properties that are specific to the parameter type


1. Flip
2. Visibility
3. Point / Base Point
4. Linear

Parameters are identified by grips 
The shape of a grip depends on the type of the parameter and indicates the effect of a parameter on the dynamic block

Block Authoring Palettes Group


Parameters
Specify positions, distances, and angles for the geometry in a block

Actions
Assign a specific action to a selected parameter
Most parameters require an associated action

Parameter Set
Contain predefined combinations of parameters and actions

Both Ribbon toolbar and Palette interfaces offer similar functionality for placing parameters and actions

Block Editor Ribbon Panels



Manage

 Save Block Definition
 Save Block Definition As
Saves the block definition with another name

 Edit or Create Block Definition
Closes the Block Editor Environment, and opens the Edit Block Definition dialog box

Block Name: Displays the block currently editing

Tools

 Parameter
Adds parameters to a block

 Action
Adds actions to a block

 Define Attribute

 Authoring Palettes
Toggles the Block Authoring palette on or off

 Update Parameter & Action Text Size (after zooming)

 Learn about Dynamic Blocks
Launches the New Features Workshop

Visiblity

 Visibility States
Manage the visibility states

 Visibility Mode
Toggles the visibility mode on and off

 Make Visible
Sets objects as visible

 Make Invisible
Sets objects as invisible

Block Visibility State: Sets the block visibility state

 Close Block Editor

Block Editor


Edit a selected block or to create a new block


Specify the name of the new block or block to edit

BLOCKEDITLOCK: 1 (Prevent access to the Block Editor)

Block Editor Environment

Block Editor environment is separate from the standard drafting environment
When working in the Block Editor, only the geometry for the block is visible


Along with the standard software tools, the Block Editor offers additional tools on the Ribbon and Block Authoring palettes

Tuesday, April 21, 2009

Dynamic Block

Block instance which is adjustable in size, shape, and configuration


Number of chair increase when resize the table

Use the same block definition for multiple instances of a block



Element
Parameters: define adjustable properties for the block, such as positions, distances and angles
Actions: define how the geometry behaves when the block parameters are adjusted in the drawing

Benefits
  1. Streamline existing block libraries by combining multiple blocks into a single dynamic block
  2. Edit block geometry without first exploding it or using the block editor
  3. Cycle through different insertion points when inserting dynamic blocks, using the CTRL key

Friday, April 10, 2009

Edit Attributes

Attributes are text objects that require special tools to edit their values

Properties Palette


1. Tag field
2. Value field

Enhanced Attribute Editor

Provides a more substantial editing interface than the Properties palette

Click Edit Attribute or double-click on the attribute

1. Select blockEdits the attributes of a selected block
2. Attribute tab: Specifies the attributes for editing and their values
3. Text Options tab: Edits all aspects of the text appearance for the selected attribute
4. Properties tab: Access to the common object properties, including LayerLinetype, Color, and Lineweight

When editing, the attribute values are displayed simultaneously in the drawing
This is useful for viewing whether the text that entering fits within the required box or area
Using Enhanced Attribute Editor, can edit attribute properties and values

Block Attribute Manager




Settings


Specify the columns that appear

Edit


Edit the properties that are defined at the time of attribute creation

Using Block Attribute Manager, can arrange the order of attributes or prompt sequences and modify or delete attribute definitions

Refedit

Add or modify objects in an existing block definition

When you are globally editing an attributed block, Refedit is a quick way to modify the text contained in the block


Turning on the Display Attribute Definitions

Cannot modify text objects in a block by using the Enhanced Attribute Editor or the Block Attribute Manager dialog boxes

Create Attributes

Define Attributes

1. Create geometry and start Define Attributes


2. Set options for attribute values


Mode: Constant
Attribute:
                  Tag: Name
                  Default: Alarm


Position the attribute

3. Repeat the same step to create the 2nd attribute


Mode: Verify
Attribute:
                  Tag: Size
                  Prompt: Verify size of alarm
                  Default: M
Check "Align below previous attribute definition"


Attribute automatically align below the 1st attribute

4. Repeat the same step to create the 3rd attribute


Mode: Preset
Attribute:
                  Tag: Color
                  Prompt: Enter color of alarm
                  Default: Red


3rd attribute align below the 2nd attribute

5. Repeat the same step to create the 4th attribute

Mode: Invisible
Attribute:
                  Tag: Brand
                  Prompt: Enter brand of alarm
                  Default: Aweak


4th attribute align below the 3rd attribute

Create Attributes

1. Click 


Pick point for the block

2. Select objects


Select by prompt sequence
1. Block
2. Name
3. Size
4. Color
5. Brand

3. Attributes prompt by the select sequence


Verify the default data, edit it if necessary


Brand set as Invisible Mode, so is not display